Connected Thinking
Gaming Social Media X Communicator
First things first, gaming isn’t niche anymore.
Whatever stereotype the word ‘gamer’ might have brought to mind, 2020 has smashed it. Now, 4 in 5 internet users globally play video games every month (rising to 92% for Gen Z and millennials), and 37% are female. For brands this should be a very loud klaxon: gamers are your consumers, and they’re a captive audience.
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